#Balance Settings [balance] #How much forge energy per tick should each connection allow before upgrades? #Keep in mind that multiple tiny pipes can be connected to each block (up to 64), and pipes have unlimited throughput. #Full sized pipes can be upgrades up to 32x this base speed (by default). #(default: 256 fe/tick) # Default: 256 # Range: > 1 fe_per_tick = 256 #How many millibuckets of fluid per second should each connection allow before upgrades? (1000mB = 1 bucket) #Keep in mind that multiple tiny pipes can be connected to each block (up to 64), and pipes have unlimited throughput. #Full sized pipes can be upgrades up to 32x this base speed (by default). #(default: 500mB per second, which is about 25mB per tick) # Default: 500 # Range: > 4 mb_per_second = 500 #How many items per second can each connection transfer before upgrade? #Keep in mind that multiple tiny pipes can be connected to each block (up to 64), and pipes have unlimited throughput. #Full sized pipes can be upgrades up to 32x this base speed (by default). #Also, items move through pipes instantaneously. #For context, vanilla hoppers transfer 2.5 items per second. #(default: 2 items/second) # Default: 2 # Range: 1 ~ 64 items_per_second = 2 #How much should each speed upgrade multiply the throughput? #Speed upgrade multipliers are cumulative. So, if a speed upgrade multiplies by 2, 2 upgrades multiply by 4, #3 multiply by 8, etc. #(default: 2.0 times) # Default: 2.0 # Range: 1.25 ~ 16.0 speed_upgrade_multiplier = 2.0 #How many speed upgrades can be applied to a single pipe? #(default: 5 ) # Default: 5 # Range: 1 ~ 64 speed_upgrade_max = 5